It's a fact that with respect to the gameplay there are frustrating moments which have not yet been ironed out, like a 2.16 player near the basket occasionally opting in his own risk to 2K MT leap back to make an acrobatic shot that we've never taken. Asked instead of popping the hoop like it's supposed to, but all these are scenarios that we do not encounter frequently. In general, the game near the basket is what could be regarded as a pending topic for the most demanding (like me, naturally ). Besides this accession to the shooting mechanisms, new motions also have been added both with and without the ball. We'll see them very necessary since the defense applied by the artificial intelligence of the game has also put the batteries from 1 generation to another and it's going to be much more difficult to find clear shots if we do not handle the craft of blocking or searching for spaces.
I also liked how the players on my team which controls artificial intelligence are smarter, for instance, making clarifications for gamers that are good at one time or coming from the blocks to ask for the ball and shoot free shots. In general, small contributions that make the game rounder if potential in the simulations. But another of those workhorses of this franchise is undoubtedly the career mode, in which we design our own participant and accompany him during his journey from high school to his professional career in the NBA. In this variant the story is more complicated and totally fresh, with interesting"extras" that intervene at the key moments of our player's career as though it were a true movie (and actually this is how it's conceived in the sport.
In this variant the story called"The long shadow" has been incorporated where the young player has to triumph in the shadow of his father, a deceased player that is successful. There are times for all tastes, especially in high school, when our decisions will determine the potential of our participant at the professional league. At all times we can develop particular abilities of our participant with games and training, but sadly there is also a shortcut and that's to use the micropayments which are available throughout the game. The simple fact is that personally it doesn't seem balanced to me, it is much more expensive to develop skills throughout the sport than paying our pound of beef to the covetous game developer and that can be really frustrating (especially for greedy players such as the one who subscribes.
Even the General Manager mode is so enjoyable and places in our hands on the hands of a professional team to handle their destinations by buying, selling or Cheap NBA 2K21 MT Coins selling players along with other franchises. My Team mode is also a lot of fun using a constantly updated card game (such as with special cards for events such as Halloween). Here too there's an apparent imbalance if we opt to use money to evolve our staff.